AI Insights · Timothy · July 2022
Top 5 City Building Games Performance in Kenya Q2 2022
Discover the performance trends of the top 5 city building games in Kenya during Q2 2022, including weekly downloads, revenue, and active users as reported by Sensor Tower.
In Q2 2022, the top 5 city building games in Kenya showed varied performance trends across weekly downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Megapolis: City Building Sim from Social Quantum saw a fluctuating revenue trend, peaking at $27 in the last week of June. Weekly downloads experienced a significant dip mid-quarter, dropping from 933 in mid-April to 171 by the end of May, before rebounding to 659 in the final week of June. Active users mirrored this trend, with numbers decreasing from 1820 in mid-April to 958 at the end of May but recovering to 1460 by the end of June.
City Island 3: Building Sim by Sparkling Society Games B.V. maintained a relatively stable download rate, with a peak of 416 in mid-April and a slight dip to 161 in early June. Active users showed a gradual decline from 435 in mid-April to 223 by mid-June, with a slight increase to 280 in the last week of June.
SimCity BuildIt from Electronic Arts experienced a high revenue of $98 in mid-April, which gradually decreased to $20 by the end of May, with a slight recovery to $35 by the end of June. Weekly downloads ranged from a high of 347 in mid-April to a low of 122 in mid-June. Active users saw a decline from 2177 in the last week of April to 1496 by mid-June, with a minor uptick to 1649 by the end of June.
Craftheim - 3D Idle Lumberjack by AI Games FZ had an interesting download pattern, peaking at 350 in late May before dropping to 26 in mid-June and slightly recovering to 60 by the end of June. Active users followed a similar trend, peaking at 603 in early May and decreasing to 148 by mid-June, with a minor increase to 154 in the last week of June.
Global City: Building Games from MY.GAMES B.V. saw its highest weekly revenue of $64 in early May, with a gradual decrease to $5 by the end of June. Weekly downloads showed a generally upward trend, peaking at 137 in the last week of June. Active users remained relatively stable, starting at 348 in late March and ending at 373 in the last week of June.
For more detailed insights and data, visit Sensor Tower.